데이빗의 도스 게임 자료실

한국어

Game Dev

One of the most annoying things when you try to get a screen recording of your game is the huge black borders on either side of the screen that look like this.

http://i.imgur.com/6eVjJey.jpg

This is the default view for all UE4 games but there is a way to be able to change the view to wide screen without stretching the image.

1st You need to find and open a file called SteamVRRender.cpp This is the path for that file on my computer.

http://i.imgur.com/bf670Bf.jpg

2nd Change it from this

RendererModule->DrawRectangle( RHICmdList, ViewportWidth / 4, 0, ViewportWidth / 2, ViewportHeight, 0.1f, 0.2f, 0.3f, 0.6f, FIntPoint(ViewportWidth, ViewportHeight), FIntPoint(1, 1), *VertexShader, EDRF_Default);

http://i.imgur.com/na0ZfJr.jpg

to this

RendererModule->DrawRectangle( RHICmdList, 0, 0, ViewportWidth, ViewportHeight, 0.0f, 0.3f, 0.4f, 0.4f, FIntPoint(ViewportWidth, ViewportHeight), FIntPoint(1, 1), *VertexShader, EDRF_Default);

http://i.imgur.com/b9ZWffI.jpg

3rd Save the change then rebuild the version of the engine you are using. I'm using the Oculus forward renderer so this is where I go

http://i.imgur.com/grw4NR5.jpg

I click on UE4.sin Then I click on Build Solution

http://i.imgur.com/MnTRx6B.jpg

After that when I play the game in the project editor or a packaged game and I want to do a screen recording it goes from this before build

http://i.imgur.com/BNkuacu.jpg

To this after build

http://i.imgur.com/5pQAndi.jpg

조회 수 :
52185
등록일 :
2017.04.20
21:06:28 (*.168.0.1)
엮인글 :
게시글 주소 :
http://dosgame.yyartsworld.pe.kr/developer/38231
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